June 19th, 2015
As a designer and 3D modeler, one is very proud of what was achieved after long hours in front of the computer screen to recreate figures or environments. However, the end result ends up being impractical. We normally have a very rich in nuances and detailed 3D model, but that it is impossible to manage within the game. Thus in the optimization of the game, we passed through a process of simplification of the mesh and textures. We leave you with some illustrative images of what you are talking about.