As we commented in previous entries, we are making a lot of progress in the management of the tools to create content and we have already gotten full with a new level and all its variants. We have to comment that the terrain of each level gives rise to several game modes, so we actually have a lot of scenes ready to be played. When it comes to managing routes and their alternatives, we have written a tool to help plan them and to see them in the level editor. Here you have several captures, with the advance of what will be a small problem to solve at the stroke of a demolition ball: the bridge over the canyon.
In addition, we present a small video of the new mechanics, which is the ability to see the routes that enemies will follow.